SurfaceChoose the surface family before moving
Your first hider decision is the surface family: wall, floor, prop, trim, or shadow. Paint before crossing open space, then move only when the color already belongs in the area.
- Match the largest nearby surface before choosing a spot.
- Avoid spawn-adjacent walls and obvious corners on the first pass.
- Use the camera from the seeker's likely path, not only your close-up view.
OutlineBreak the player shape, not just the color
A close color on a clean wall can still lose because the avatar outline reads like a player. Use prop edges, frames, seams, and low-traffic angles to interrupt the silhouette.
- Hide where the body shape is interrupted by map geometry.
- Stay still when a seeker almost passes unless the spot is already exposed.
- Move less after the first catch because converted hiders add pressure.
Role swapTurn failed hiding into a seeker lesson
Getting caught does not end the round; you join the seekers. Use that moment to scan the same surfaces you would have picked as a hider, then remember which spots fooled you.
- Clear room edges before sprinting through the center.
- Look for avatar-sized patches that are brighter, darker, or smoother.
- Cover exits while another seeker scans walls and props.